How to play

American mahjong, made simple.

Everything you need to play your first hand, from the Charleston to calling Mahjong. Learn the basics here, then practice against friendly AI opponents.

Quick start

A game in four steps

5

DOT

5

BAM

5

CRAK

Step 1

Deal

Everyone is dealt 13 tiles. The dealer, East, gets a 14th and opens play with the first discard.

3

DOT

5

BAM

9

CRAK

Step 2

Charleston

Pass three tiles you don’t want to the right, then across, then left, to shape your hand.

7

DOT

1

CRAK

Step 3

Draw and discard

On your turn, draw a tile from the wall and discard one. Claim a discard to complete a group.

2

DOT

2

DOT

JOKER

Step 4

Mahjong!

Match your 14 tiles to one hand on the card and declare Mahjong. First to finish wins.

The rules

Everything else, in plain English

01

The goal

Build a 14-tile hand that exactly matches one of the hands on the card. The first player to complete one calls Mahjong and wins the round.

Mahjong

2

DOT

2

DOT

2

DOT

4

BAM

4

BAM

4

BAM

6

CRAK

6

CRAK

6

CRAK

6

CRAK

8

CRAK

8

CRAK

8

CRAK

8

CRAK

222 Dot · 444 Bam · 6666 Crak · 8888 Crak: one complete hand from the card.

02

The tiles

An American mahjong set has 152 tiles. You play with three suits numbered 1 to 9 (Dots, Bams and Craks), plus Winds, Dragons, Flowers and Jokers.

5

DOT

Dots

36 tiles

5

BAM

Bams

36 tiles

5

CRAK

Craks

36 tiles

N

WIND

Winds

16 tiles

CRAK

Dragons

12 tiles

FLWR

Flowers

8 tiles

JOKER

Jokers

8 tiles

Each dragon belongs to a suit. When a hand asks for a suit’s matching dragon, use the one in that suit’s color.

CRAK

3

CRAK

Red goes with Craks

BAM

3

BAM

Green goes with Bams

DOT

3

DOT

Soap goes with Dots

03

The Charleston

Before play starts, everyone passes three tiles they don’t want: first to the right, then across, then to the left. After that you can play an optional second Charleston and finish with a courtesy pass of up to three tiles with the player across. Jokers can’t be passed.

Pass three tiles

3

DOT

5

BAM

9

CRAK

1. Right

3

DOT

5

BAM

9

CRAK

2. Across

3

DOT

5

BAM

9

CRAK

3. Left

Pass right, across, then left. The second Charleston and the courtesy pass are optional.

04

On your turn

Draw one tile from the wall, then discard one face up. Play moves to your right. If the tile you draw completes your hand, declare Mahjong instead of discarding.

7

DOT

1. Draw a tile

1

CRAK

2. Discard a tile

05

Calling tiles

When another player discards a tile you need, you can call it to complete a group of three or more matching tiles, then expose that group on your rack. You can also call any discard that finishes your whole hand, even one that completes a pair.

Pung

7

DOT

7

DOT

7

DOT

Pung · 3 alike
Kong · 4 alike
Quint · 5 alike

06

Jokers

Jokers stand in for any tile in a group of three or more. They can’t be used in a pair or as a single tile.

If an exposed group holds a Joker and you have the real tile it stands for, swap your tile in on your turn and take the Joker, even from another player’s rack.

Joker swap

N

WIND

JOKER

Trade your North Wind for the Joker in an exposed Pung of North Winds.

07

Winning

Every winning hand is a line on the card. Each line shows the tiles you need, which suits they can be in and how many points the hand is worth. Complete any line exactly and call Mahjong.

Even Flow · Any 3 suits

222 444 6666 8888

25

Everyday Mahj uses its own card, with 67 hands in nine sections, so it may differ from the card you play with in person.

See every winning hand in the app

Keep learning

Help is built into every game

Tile Guide

Every tile in the set, how many copies there are, and which dragon goes with which suit.

Open in the app

Winning Hands

All 67 hands on the Everyday Mahj card, grouped into sections, with points for each.

Open in the app

Hand Analysis

Mid-game, see which hands your tiles are closest to and exactly what you still need.

Open in the app

Ready for another hand?

Your next game is always waiting.